Christoph Hormann wrote:
>
> That's a general problem with isosurfaces, you often can't prevent parts
> to separate from the surface.
Yeah. It's easy enough with just a plane, but with a blob i don't know
how you'd do it. POV needs surface displacement! :)
--
David Fontaine <dav### [at] faricy net> ICQ 55354965
My raytracing gallery: http://davidf.faricy.net/
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